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Project Highlights

Why Digital Technologies and Oral History Belong Together

Oral History in the Digital Age logo The Library of Congress through The Signal: Digital Preservation blog recently posted an article about Doug Boyd, director of the Louie B. Nunn Center for Oral History at the University of Kentucky Libraries. In the post, Boyd talks about using digital technology to collect, curate, distribute, and preserve oral histories. Boyd recently partnered with MATRIX on ...

Vietnam Project Archive Receives Attention from the Lansing State Journal

The Lansing State Journal recently posted an article entitled MSU, the CIA— and Vietnam. This article contains portions of interviews with the primary investigators for the MSU Group Vietnam Project Archive, a digital preservation and access collaboration between the University Archives & Historical Collections at MSU and MATRIX. This project, which has received significant NEH ...

Archive for the ‘ Serious Games ’ Category

MATRIX Receives Grant to Develop Serious Game on Ancient Egyptian History

Tuesday, March 10th, 2009

National Endowment for the Humanities

MATRIX is pleased to announce that it has received a National Endowment for the Humanities Digital Startup Grant for the Red Land/Black Land: Teaching Ancient Egyptian History Through Game Based Learning project. Led by MATRIX Assistant Professor Ethan Watrall, the project will produce a Civilization IV mod designed to provide players with an opportunity to explore the process of social and historical change in ancient Egypt from the early Predynastic period (ca. 4000 B.C.) until the end of the Third Intermediate Period (ca. 525 B.C.). Further, the game will include supplementary content that explores the construction of historical knowledge – addressing questions of how historians and archaeologists know what they do about ancient Egypt. In addition to specific learning outcomes, the games is intended to provide an ethical and accurate counterpoint to the wealth of existing main stream commercial video games that draw upon pseudo-historical and pseudo-archaeological notions of ancient Egypt in order to craft an experience that is presented in a historically accurate manner.

KORA 1.0.0 released

Thursday, January 8th, 2009

KORAKORA 1.0.0 has been released. This full version release includes bug fixes from the KORA 1.0.0-beta release and additional features, including fixity checking and enhanced documentation.

You can obtain KORA 1.0.0 from sourceforge:

http://sourceforge.net/project/showfiles.php?group_id=212072

MATRIX Faculty Member Selected to Serve on National Research Council Committee

Monday, November 3rd, 2008

Ethan WatrallEthan Watrall has been selected to participate as a member on the National Research Council committee on Modeling, Simulation, and Gaming.

One of the committee’s objectives is to explore how gaming affects attitudes and values of the people who play them, including examining how cultural difference causes approaches to gaming to differ. The committee will also examine political games, including how players participate in them; god games and the ramification on policy and culture; persistent worlds; and networked games.

Ethan will bring his considerable experience with games for cultural heritage engagement and complex socio-cultural systems in strategy games to bear on these and other questions while serving on the committee.

Matrix Co-Sponsors Meaningful Play 2008

Monday, October 6th, 2008

Meaningful Play 2008 (http://meaningfulplay.msu.edu) is an interdisciplinary academic conference taking part at MSU from October 9-11 that explores the potential of games to entertain, inform, educate, and persuade in meaningful ways. The conference includes thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games.